Harbour Town is the only town on the island of Faranga. The main gate is on the western side and the rear gate is on the north-eastern town wall. You can get into the town through the rear gate by speaking to the guard there and bribing him with 100 gold coins, you can also trade items with him. Once you get inside you will not be able to leave until you have done certain quests for either the Order or for the Don.
Note: Actually it is quite possible to 'simply' jump over the town's outer walls, at the rear gate this is 'safer'.
The town is split into three sections: the Gutters, the Harbour and the Merchant's district. The Gutters is a place for the refugees and other citizens, it is in the eastern part of Harbour Town. The Harbour is the dock area of the town, in the southern part. The Merchant's district is a place to buy equipment and other items, it is in the western part of the town.
Your faction-based decisions in Harbour Town are central to defining your characters path in the game. You have to either support the Order or the Don. This will give you alternative routes out of the city. Aiding the Don's men will result in you gaining access to a secret exit which leads onto a beach near the front gate, whereas assisting the Commandant Carlos will allow you to simply leave via the two gates.
| Name|| Quest NPC|| Trainer|| Merchant||Quest / Skill / Item|
|Cutter||Skills:||Sword fighting up to level 4.|
Quest(s): In Harbour Town:
In the Eastern Temple:
Quest: Find the Burgular's spy!
Lockpicking Codes Edit
Chest at the end of the centre pier = LRLRLLRR